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machines_and_mechanisms_tutorial3 [2021/06/15 15:50] johnleemachines_and_mechanisms_tutorial3 [2024/04/22 22:43] (current) johnlee
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 ====== Creating NXT LEGO Machines & Mechanisms in Solidworks Part 3 ====== ====== Creating NXT LEGO Machines & Mechanisms in Solidworks Part 3 ======
  
-**Author:** [[unlv_lee|Joo Won Lee]] Email: <leej183@unlv.nevada.edu>+**Author:** [[unlv_lee|Joo Won Lee]] Email: <leej183@mit.edu>
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 **Date:** Last modified on <6/14/2021> **Date:** Last modified on <6/14/2021>
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 ===== Motivation and Audience ===== ===== Motivation and Audience =====
  
-The motivation of first part of this tutorial is to show how to build a belts, chains, and links in Solidworks. Chains/link mates can be notoriously buggy and if not done properly. Many times the animation will not work if proper gear mates with correct ratio is not specified. +The motivation of first part of this tutorial is to show how to build a belts, chains, and links in Solidworks. Chains/link mates can be notoriously buggy if not done properly. The animation will not work if proper gear mates with correct ratio is not specified.  
 +\\ 
 +While this tutorial covers the basics of it, the readers should experiment using different gear ratio values depending on their project. Good luck!
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-While this tutorial covers the basics of it, the readers should experiment with using different gear ratio values depending on their project.  
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 As links and chains take a lot of computational and graphical power, it is suggested that one uses a rather powerful computer to avoid lags and stuttering.  As links and chains take a lot of computational and graphical power, it is suggested that one uses a rather powerful computer to avoid lags and stuttering. 
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 ^ File Name                 ^ Google Drive Link                                                                   ^ Note                                   ^ ^ File Name                 ^ Google Drive Link                                                                   ^ Note                                   ^
-| Isogawa Solidworks Parts  | https://drive.google.com/file/d/15YxjyU9YPXL9NbGBGqAZQyTHRre_JzFH/view?usp=sharing  | Ask author or lab member for password  |+| Isogawa Solidworks Parts  | https://drive.google.com/file/d/1KvLF4l2abW-GGuO1T0vRRLwzHVT3o4dG/view?usp=sharing  | Ask author or lab member for password  |
 | Isogawa Book Parts List   | https://drive.google.com/file/d/1HDJ3HF7Dj-EgmrfUnNSEUs-qo3hrSzzq/view?usp=sharing  | Not all parts are all accounted for    | | Isogawa Book Parts List   | https://drive.google.com/file/d/1HDJ3HF7Dj-EgmrfUnNSEUs-qo3hrSzzq/view?usp=sharing  | Not all parts are all accounted for    |
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 Creating belt as a new part is the key when using a belt mechanism. Creating belt as a new part is the key when using a belt mechanism.
 +\\
 +Solidworks treats the belt like a new piece and will save it on the folder where the assembly file is located. 
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 Input the thickness of the rubber band (around 1.5mm), and Solidworks will automatically adjust the belt dimensions.  Input the thickness of the rubber band (around 1.5mm), and Solidworks will automatically adjust the belt dimensions. 
 +\\
 +Use swept function to create a circular belt with a diameter you specified. 
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 One needs to fidget around with gear ratios between gears and chains when doing gear mating. One needs to fidget around with gear ratios between gears and chains when doing gear mating.
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-There may be multiple trials and errors depending on the gears+Multiple trials will be needed to find the optimized gear ratios...
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 It is suggested that using the number of gear teeth (24 in this case with diameter of 24.5mm) will result in best animation. However, it may not be true for all cases... It is suggested that using the number of gear teeth (24 in this case with diameter of 24.5mm) will result in best animation. However, it may not be true for all cases...
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 As mentioned above, our lego piece designs are not perfectly optimized for gears and chains. Since plastic in reality can stretch and be able to fit much more nicely. As mentioned above, our lego piece designs are not perfectly optimized for gears and chains. Since plastic in reality can stretch and be able to fit much more nicely.
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-One should find a correct gear ratio to have the following animation profile.+One should find a correct gear ratio to get rid of those red bars and segmented yellow lines
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-One method is inputing gear ratio of # of gear teeth and finding a correct diameter by slowly increasing and testing it...+One method is inputing gear ratio of # of gear teeth and finding a correct diameter of the belt drawing by slowly increasing and testing it over and over again...
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-The above image shows a correct animation profile. It does not have any red lines or segmented yellow lines. +The above image shows a correct animation profile. It does not have any red bars or segmented yellow lines. 
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 This tutorial went over the following tasks: This tutorial went over the following tasks:
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--How assemble more complicated assembly  +-How assemble belt and chain mechanisms. 
-\\ +
--How to use mirror function +
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--How to use Rack Pinion mate+-How to use belt chain function.
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--How to create a new piece+-How to animate belt & chains. 
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-For questions, clarifications, etc, Email: <leej183@unlv.nevada.edu>+For questions, clarifications, etc, Email: <leej183@mit.edu>
machines_and_mechanisms_tutorial3.1623797422.txt.gz · Last modified: 2021/06/15 15:50 by johnlee